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Artlantis STUDIO 6.5.2.14 更新了,主要修正和增強了如下內容
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 2017-10-27 19:04 上傳 總之就是更穩定了FIX修正: Artlantis crashes when trying to open a V5 project and gave a strange messageEnhancements增強:在打開artlantis5.0文件時候軟件崩潰并顯示慕名奇妙的信息
 Impossible to activate/deactivate the enhanced Sky le Ciel when in White Model engine
 當渲染白模是無法開啟加強背景(我們還以為是強制開啟)
 Render Manager did not manage the right displacements when the objects are linked to each other
 在聯機渲染時組合物件會神經病一樣的位移
 Render Manager hierarchized objets were deformed
 聯機渲染時層級物件會難過到變形
 Render Manager light cone not taken into account
 聯機渲染時燈光光錐不出現(害的我只能單機渲染)
 crashed when opening an .atl version 5.0 file
 在打開atl 5.0版本文件時崩潰
 When a light had a cone of 0 degree the engine crashed when switching off the light
 當點光源為0度時,燈就不見了(真的?)
 Deleting a keyframe crashed
 當刪除動畫關鍵幀時候崩潰(可惜我用art不做動畫)
 Render Manager displayed the billboards differently than in Artlantis
 聯機渲染時BB物件朝向不同于artlantis軟件內(對,之前他們會固定到一個視角然后就不管其他視角了)
 Lost of files saved on the Desktop
 當在桌面保存文件時文件消失
 Object Man-C040 crashed Artlantis
 使用物件mac-c040崩潰(其實還有一些物件會崩潰)
 Error displayed after a rendering in 3840 x 2160 pxl with an Education license
 教育版渲染3840x2160尺寸圖片時候顯示bug(我靠,你用教育版嗎?)
 Render Manager crashed if the user name of the session embedded double bit characters or accents
 當用戶名為雙位字符或重音符,聯機渲染崩潰(我的用戶名為:#$%@#%#$)
 Render Manager solicited too much the CPU even when it was not calculating
 當不進行圖片渲染計算時,Render Manager消耗過多cpu資源(沒事干就50%使用率,計算啥呢)
 Create a keyframe then deleted it crashed Artlantis
 創建一個動畫關鍵幀然后刪除時候崩潰
 .atla file objects lost after a Save as .atl
 當將一個atla文件保存為atl時其中的物件會丟失(還有打開倆atla/atla一個就消失了)
 Artlantis Batch is reintroduced it is located into the Artlantis folder.聯機渲染現在可以更好的將渲染文件定位到artlantis文件夾中(什么玩意?以前不是么)
 
 
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