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原廠更新至1.48.89
http://software.asgvis.com/index ... iew&gid=518&Itemid=

http://software.asgvis.com/dmdocuments/VRayForSketchUp-1.48.89-windows-installer.zip

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allenwucat 2010-7-20 11:45:51
不是吧,這么快!tks

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7352679 2010-7-20 11:47:52
還要破解嗎?

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yubaobao 2010-7-22 08:57:29
1.48.83的破解補丁用不了了,請大家試試

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liaohu 2010-7-22 10:27:46
算了,也太快了吧,上個版本都還沒用過。。。。。哎。。。。日新月異!!

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y371704080 2010-7-22 12:52:41
一直在忙,好久沒來了,沒想事情發展這么快呀,又更新了!!
WZF

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WZF 2010-7-22 21:58:29
再等等吧,看樣1.5快出了。。。呵呵

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chizo 2010-7-23 00:29:07
小弟來Update Change Log :
----------
1.48.89
----------
Fixes:
- Fixed invalid output image path issue that would cause a blank render
- Fixed issue that caused our gamma settings to be ignored in the material/texture preview renders

Changes:
- Made sure that our memory map was getting closed regardless of situation

______________________________________________
----------
1.48.88
----------
Fixes:
- Switched over to use memory-mapped files when parsing scenes. This should make it so some of the larger scenes that previously failed to render will now work
- Glossy reflections and bump map now work together properly
- Default lights can be enabled with other lights in scene now.
- Sketchup embedded textures show in previews now
- Material picker handler doesn't pick mats if you hit cancel now.
- Fixed problem with sphere plugin that caused material previews to not show displacement properly

Changes:
- When maps are set, the button changes color to make it more obvious
______________________________________________
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1.48.87
----------
Fixes:
- Fixed a logic error in some of the render plugin parameters that caused a memory leak
- Fixed an issue that caused the Light Cache layout to not show properly if it was both primary and secondary engine
- Fixed problem that caused importing materials to fail if the new material has a differet name than the material you were importing into

Changes:
- Added "Cast shadows" option to default material. This specifies whether or not the material will cast shadows
- Added "Only visible in secondary" option to default material. This makes it possible to have a material only show up in reflections or refractions
- Added "ID Color" to default material. This color allows you to set what color will show up in the Material ID VFB render channel
- Modified the way the "Options" panel in our default material UI looks to accomodate new options
______________________________________________
----------
1.48.86
----------
Fixes:
- Fixed issue that made license utility not get launched on Leopard and Tiger OSX
- Fixed problem that could occur when all layers were removed and adding new layers would be disconnected from the material
- Made a slight modification to the Toon material that should make it so it doesn't get slower when the line width is bigger
______________________________________________
----------
1.48.85
----------
Fixes:
- Fixed a problem that made it so VfS couldn't be loaded on Leopard or Tiger OSX
- Fixed issues related to the changing of installation paths for side-by-side VfS and VfR installations
- Fixed issue that could arise if you used Google's component warehouse and grabbed two components with the same name
- Fixed some issues that caused importing images to not work
- Fixed problems related to two side materials being loaded / saved into our scenes
- Fixed some issues related to our file-searching algorithm
- Fixed it so the aspect ratio lock button will be set correctly when loading scenes
- Fixed issue in DRSpawner that could cause it to render black
- Fixed a problem that made it so the UI necessary to save Photon Maps was hidden
- The file extensions for the gi maps should be filled in correctly when you go to save them out

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雜了嘛 2010-7-23 09:38:14
關注一下

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ufflcel 2010-7-23 17:28:22
繼續觀注當中,近期不打算更新,1.48.66用得挺爽的,觀望中。。。。。。

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ponycd 2010-7-23 20:31:33
可能用習慣了無名老師的漢化版本...都下了新的卻沒試用
但依然得謝樓主....:D

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yongqinju 2010-7-25 00:47:13
一波末平一波又起,太快了跟不上,還是再等等吧。
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